Thursday, September 16, 2010

If we can imagine it in "Halo Reach," can we build it now? And if not now, when can we?


Rob Talbert, vlogging for Machinima.com, posts a YouTube review of Bungie Studios' new Xbox game, "Halo Reach."  At about 1:32 on the video, Talbert says that his favorite new features in "HR" include new tools for the avatar warriors, including jet packs, active camo[uflage], armor that repels incoming fire, and a hologram, that lets the player "release a copy of yourself that enemies will shoot at." That is to say, a decoy.

OK, it's a game, but as we know, imagination has to precede creation.  And some of these tech ideas have been floating around for decades, as the website Technovelgy , to name one, lovingly chronicles--or as any gamer knows.

So how close are we to developing such tools in real life--in real combat?  If we could, it would save some lives.

I am sure that the Pentagon's DARPA and JIEDDO  and other agencies have considered all these ideas at one time or another--and maybe it's hard at work on some or all of them--but maybe DARPA, JIEDDO, et al. needs some new funding, or a push.  

The motto of JIEDDO is aut inveniam, aut faciam, words attributed to Hannibal: "I shall either find a way, or make one."

If the US defense establishment had few more Billy Mitchells, Leslie Groves, and Hyman Rickovers--or if it properly empowered those defense visionaries that we might already have on the job--we could surely turn some of these flights of fancy into practical defense systems.

So the question from our troops in the field is, "When?"

Monday, September 13, 2010

"Stinting on Defense"

Max Boot's constructive piece for Commentary magazine.   As he asks:


What’s going on here? Is there an assumption in the administration that highway-building jobs are good but weapon-building jobs are bad? It’s hard to figure out any other explanation for this loopy imbalance — billions more for make-work projects while stinting on defense projects that are actually needed.